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Week Beginning 27th April 2020
Children at Shirley Primary School are taught Computing skills through four areas of learning: digital literacy, programming, understanding technology and e-safety. These skills are used, developed and reinforced throughout the whole curriculum.
Each classroom at Shirley Primary School is equipped with an interactive whiteboard and a visualiser. The visualisers are used in a variety of ways and are particularly great for showing children’s work on the SMART board, for modeling work and also to show practical resources that the teacher wants the children to use in a lesson. More recently, classrooms have been equipped with a small suite of iPads to support learning across the curriculum.
All of the children in the school have access to two laptop trolleys, which the children can use throughout the day, so that Computing can be incorporated into the curriculum in a variety of lessons. There are also 16 desktop computers in the ICT Suite and these are used weekly by classes on a timetabled rota to enable teachers to conduct ICT skills lessons. In these lessons the children learn specific computing skills and are taught how to use a variety of programmes such as Microsoft Word, Publisher, Paint, 2simple, Photostory and Moviemaker.
In Early years, children are exposed to many different technologies such as: remote control cars, mobile phones, metal detectors, cameras and microscopes to name a few.
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Using the Internet
The children have access to a secure wireless Internet system and one of the ways that the children are taught to communicate is through the Learning Platform, Starz+. Each child has an account from Reception to Year 6 which they use to send emails to one another, to set up blogs to respond to forums and engage with learning resources through online class environments. STARZ+ is a safe social networking site where children can learn the behaviours expected of them in an online community. It is closely monitored by the teachers in the school.
Children also have the use of digital cameras, camcorders and editing software to record their work and manipulate images. Digital microscopes, data loggers, Beebots and Probots are also available to support scientific and mathematical investigations. Programming is supported by programming software and peripherals such as traffic lights.